Limit Theory is Kickstarter-funded as of December 2012 and has a planned release date for early 2014. When it’s finished, players will be able to explore space, prospect for and mine asteroids, command a fleet of star ships, and more.
This was Parnell’s 16th development update and the last update that will be a perfect power of 2, he says in the video. This update tours the latest graphics, from asteroids to planets and stars, and showcases the user interface and game logic of a star system built for mining and piracy.
“For the first time, I can say that Limit Theory really feels alive. NPCs buzzing around performing real tasks, just like the player. Asteroid fields lighting up with transfer beams and pulse lasers. The coming and going of ships at trade hubs. It’s all finally starting to come together to produce that feeling of being a small fish in an infinite sea,” creator Josh Parnell writes in his development update on Kickstarter.
Thanks to GamingOnLinux.com for the tip off!
Correction: This post incorrectly stated that Parnell had recently switched to developing on Linux. Linux has been his main build for about 9 months. He recently switched to recording his update videos on the Linux version of the game.