OSPO mind map animation

TODO Group is proud to announce a new OSPO Mind Map version release. The mind map shows a Open Source Program Office’s (OSPO) responsibilities, roles, behavior, and team size within an organization. This post highlights the major improvements done by the community in this new version of the OSPO Mind Map.

Updates on Responsibilities section

OSPO Mind Map Responsibilities section has new OSPO-specific topics and different sub-sections defined, including:

  • 📘 Develop and Execute Open Source Strategy
  • 🧭 Eliminate Friction from Using and Contributing to Open Source
  • 🖥️ Manage Open Source IT Infrastructure
  • 📚 Give Advice on Open Source
  • 🫶 Grow and Retain Open Source Talent Inside the Organization
  • 🤝 Implement InnerSource Practices
  • ⏱️ Track Performance Metrics
  • 🤝 Collaborate with Open Source Organizations
  • 📈 Prioritize and Drive Open Source Upstream Development
  • 📝 Establish and Improve Open Source Policies and Processes
  • 🔍 Oversee Open Source Compliance
  • 📒 Support Corporate Development Activities

Initial pull request with these changes can be found here . OSPO mind map animation

Welcoming Contributors 👋

The TODO Community welcomes more contributors to the OSPO mind Map to bring together the various communities involved in OSPO-specific topics. This will help to improve open source professionals’ guidance across the OSPO ecosystem (e.g topics like “InnerSource”, “Open Source metrics”, “Open Source Compliance” and more).

Updates on display

Initially, the OSPO Mind Map displayed all sections by default, showing a huge mind map image. Now, when people access https://ospomindmap.todogroup.org/ the display view will only show the first 2 levels, so people can expand specific sections, avoiding unnecessary information and focusing on what matters to them at that time.

Welcoming Contributors 👋

We are looking for tech contributors to work on a process to automatically deploy new versions of OSPO mind map to the website . If you’d be interested to contribute, please open a PR !

About OSPO Mind Map and OSPOlogy

This Mind Map is part of the TODO Group’s OSPOlogy repository which encapsulates a set of open initiatives (including the OSPO Mind Map, virtual global & regional meetings, an OSPO discussion forum, monthly OSPO News, and now, in-person workshops) to work in collaboration and study the status of OSPOs.

Acknowledgments

Thanks to OSPO Mind Map’s v2.0 contributors and reviewers!

  • Thomas Steenbergen (EPAM)
  • Ana Jiménez (Linux Foundation)
  • Jari Koivisto
  • Josep Prat (Aiven)
  • Gergely Csatari (Nokia)

Special thanks to Ibrahim Haddad (Linux Foundation), we were inspired by the OSPO responsibilities section in A Close Look at Open Source Program Offices: Structure, Roles and Responsibilities .

This post originally appeared on the LF Energy’s blog. LF Energy is a project at the Linux Foundation that provides a neutral, collaborative community to build the shared digital investments that will transform the world’s relationship to energy.

The energy sector is amid a huge transformation that will impact the entire world and grid operators need new innovations to match those needs.

That’s why we’re especially excited to see the recognition awarded Antonello Monti, Director of the SOGNO logo Institute for Automation of Complex Power Systems at RWTH Aachen University and group Leader at Center for Digital Energy, Fraunhofer FIT, for his leadership with SOGNO, the “Service-based Open-source Grid automation platform for Network Operation” of the future.

Monti received the second most prestigious award given by the German government, the innovation prize of North Rhine-Westphalia. Awarded annually, this prize recognizes outstanding achievements and excellent research.

We are so proud of the work Monti, who also serves at the Technical Advisory Committee Chair for LF Energy, and Markus Mirz have undertaken. We also want to extend our congratulations to the many individuals, companies, and the European Commission who funded the original work for SOGNO (meaning “dream” in Italian).

SOGNO is an LF Energy project that is creating plug-and-play, cloud-native, micro-services to implement our next generation of data-driven monitoring and control systems. It will simplify the life of distribution utilities by enabling them to optimize their network operations through open source to deliver cost-effectively, and seamless, secure power to customers.

A breakthrough innovation is that SOGNO introduces the idea of grid automation as a modular system in which components can be added through time. This is in opposition to classical monolithic solutions, which weren’t constructed with today’s energy landscape in mind.

Today, as more renewables come onto the grid, the flow of energy moves from just one way, which was true in the past, to both ways on and off the grid.In the future, power system networks will be composed of assets whose profiles may shift between loads, resources, and the ability to provide flexibility back to the grid.

Reinforcing the current system is not sufficient to deal with the increasing complexity of distribution systems. Rather, we are at the cusp of needing deployment of advanced distribution management systems that can be implemented as centralized but even better as distributed architecture.

We reiterate our deep gratitude and support for this project, and the people and entities who’re making it happen.

Read here for more information

Microsoft joins over 25 organizations committed to democratizing 3D software development for games and simulations

SAN FRANCISCO – April 29, 2022 – The Open 3D Foundation (O3DF) is proud to welcome Microsoft as a Premier member alongside Adobe, AWS, Huawei, Intel, and Niantic. Microsoft’s participation in the project brings a wealth of knowledge and thought leadership that continues to reinforce how important the industry believes in working to make a high-fidelity and fully-featured open-source 3D engine available to every industry unencumbered by commercial terms. 

Microsoft Principal Group Program Manager Paul Oliver will join the Governing Board of O3DF, supporting the Foundation’s commitment to ensure balanced collaboration and feedback that meets the needs of the Open 3D community. The Governing Board cultivates innovative relationships among stakeholders to drive the Foundation’s strategic direction and its stewardship of 3D visualization and simulation projects. 

“Microsoft’s roots in creativity run deep, and we want to help creators wherever they are, whoever they are, and whatever platform they’re creating for. Having the Linux Foundation create the Open 3D Foundation is a fantastic step towards helping more creators everywhere and we are excited to be a part of it.”

This move builds on Microsoft’s continued commitment to democratizing game development and making its tools and technologies available to game creators worldwide. Last year, the company made its Game Development Kit available to all developers through GitHub. With its new engagement with O3DF, Microsoft is extending a commitment to opening up technology to everyone.

“We are elated to have Microsoft join the Open 3D Foundation as a Premier member,” said Royal O’Brien, Executive Director of O3DF and General Manager of Games and Digital Media at the Linux Foundation. “Having incredible industry veterans like Microsoft contributing and helping drive innovation with the community for 3D engines is a huge benefit to the open-source community and the companies that use it alike.”

A Growing Community

Microsoft is one of 25 member companies since the public announcement of the Open 3D Foundation in July 2021. In November 2021, Open 3D Engine (O3DE) announced its first major release. The 21.11 Release allows simulation developers to create 3D content with the new O3DE Linux editor and engine runtime. This release also added a new Debian package and Windows installer that provides a faster route to getting started with the engine. The O3DE community is very active, averaging up to 2 million line changes and 350-450 commits monthly from 60-100 authors across 41 repos.

Where to See the Open 3D Engine Next

On June 20, the Open 3D Foundation will host Open 3D Connect, a half-day interactive meet-up, co-located with the Linux Foundation’s Open Source Summit North America in Austin, Texas. Learn more here.

Additionally, on October 18-19, the Open 3D Foundation will host its flagship conference, bringing together technology leaders, indie and independent 3D developers, and the academic community to share ideas, discuss hot topics and foster the future of 3D development across a variety of industries and disciplines. For those interested in sponsoring this event, please contact pr@o3d.foundation

Anyone interested in the Open 3D Engine is invited to get involved and connect with the community on Discord.com/invite/o3de and GitHub.com/o3de

About the Open 3D Engine (O3DE) project

The Open 3D Engine (O3DE) is the flagship project managed by the Open 3D Foundation (O3DF). The open-source project is a modular, cross-platform 3D engine built to power anything from AAA games to cinema-quality 3D worlds to high-fidelity simulations. The code is hosted on GitHub under the Apache 2.0 license. To learn more, please visit o3de.org.

About the Open 3D Foundation

Established in July 2021, the mission of the Open 3D Foundation (O3DF) is to make an open-source, fully-featured, high-fidelity, real-time 3D engine for building games and simulations, available to every industry. The Open 3D Foundation is home to the O3DE project. To learn more, please visit o3d.foundation.

About the Linux Foundation

Founded in 2000, the Linux Foundation is supported by more than 1,000 members and is the world’s leading home for collaboration on open source software, open standards, open data, and open hardware. Linux Foundation’s projects are critical to the world’s infrastructure including Linux, Kubernetes, Node.js, and more. The Linux Foundation’s methodology focuses on leveraging best practices and addressing the needs of contributors, users and solution providers to create sustainable models for open collaboration. For more information, please visit us at linuxfoundation.org.

Media Inquiries:

pr@o3d.foundation

For many of us, it has been several years since we’ve been in conference settings, or around many people at all. As we close in on a broader return to in-person events next month, this is the perfect time to reiterate that our events are gatherings intended for professional networking and collaboration for the open source community, that exist to encourage the open exchange of ideas. Thus, they require an environment that recognizes the inherent worth of every person and group. All event participants, whether they are attending an in-person or a virtual event, are expected to behave in accordance with our Event Code of Conduct. In short: Be kind. Be professional. Treat everyone with respect. 

The importance of a diverse, welcoming and inclusive open source community has been widely understood for some time. Progress is slowly being made, but there is a long way to go. We created our Event Code of Conduct in 2011 as one of many ways we at the Linux Foundation could help create a more welcoming community. Events play a huge role in how open source communities collaborate, and it is critical that these are safe spaces, free of harassment and discrimination. 

In the earlier years of our Event Code of Conduct, we received very few incident reports, but that number has grown, especially in recent years. This is a good thing. It means our event participants feel more comfortable speaking up. And the more people speak up, the sooner we can reach our shared goal of a truly inclusive community. 

To that end, we will begin publishing a round-up of Event Code of Conduct reports, starting with this 2021 summary. We only held a few in-person events in 2021, so expect these reports to be longer in the future as we continue to hold more in-person events. Moving forward, these reports will be published bi-annually. We will also publish event-specific reports for events with 2,000+ in-person attendees.

We look forward to seeing you all soon, online or in person.  

The Linux Foundation Events Team
events@linuxfoundation.org

———

2021 Code of Conduct Incidents By Event

KubeCon Europe (Virtual) 

  • 2 reports of concern that several CNCF ambassadors were airing grievances about not having talks accepted at the event, which belittled the work of the program committee
  • 1 report of inappropriate sexual advance in a virtual session via chat
    • Resolution: A warning was issued

Open Source Summit North America (In Person + Virtual)

  • 1 person videotaping other attendees without their consent (In Person)
    • Resolution: A warning was issued
  • 1 report of attendee violating the mask mandate
    • Resolution: A warning was issued

KubeCon North America (In Person + Virtual) 

  • 1 person videotaping other attendees without their consent (In Person) 
    • Resolution: A 2nd and final warning was issued and letting them know their action is illegal in California
  • 2 reports of attendees violating the mask mandate 
    • Resolution: warnings were issued 
  • 1 report of staff at a sponsor booth ignoring a woman attendee
    • Resolution: A warning was issued
  • 1 person banned from attending the event due to behavior prior to event showed up to the JW Marriott multiple times
    • Resolution: The individual was escorted out of the venue each time
  • 1 attendee was speaking unprofessionally to a member of the LF staff when asked to abide by Covid health + safety protocols
    • Resolution: A warning was issued
  • 2 sponsors were handing out collateral with profanity on them
    • Resolution: A warning was issued, and they refrained from passing out the offending materials thereafter
  • 1 attendee reported (on social media) a staff member at the JW Marriott restaurant was racially profiling them
    • Resolution: LF notified JW Marriott hotel management and LF staff followed up with the attendee that alerted LF of the issue
  • Multiple reports of harassment were received against the same attendee. Additional reports were received post-KubeCon as well, for a total of 5 reports.
    • Resolution: The LF conducted an in-depth investigation, involving a neutral outside investigator, and the accused individual participated in the process as well as the reporters. At the conclusion of the investigation, the decision was to ban this person from attending any future Linux Foundation (or LF project) events, and from participating in any leadership position on any Linux Foundation project. The individual was notified of this decision.

PrestoCon Day (Virtual)

  • 1 Attendee was spamming links to YouTube videos and memes for competitors in the virtual chat.
    • Resolution: LF staff deleted posts and removed the user from the event platform. The attendee’s registration information was fake, so no further follow up could be done.

SAN FRANCISCO, April 6, 2022 — Automotive Grade Linux (AGL), a collaborative cross-industry effort developing an open source platform for all connected car technologies, announces IndyKite, Marelli and Red Hat as new Bronze members.

“Our active community of automakers and suppliers continues to expand and invest resources in AGL, demonstrating the value of participating in the AGL ecosystem,” said Dan Cauchy, Executive Director of Automotive Grade Linux at the Linux Foundation. “We are excited to welcome our new members to the AGL community, and we look forward to working with them as we continue to expand and enhance the AGL platform.”

AGL is an open source project at The Linux Foundation that is bringing together automakers, suppliers and technology companies to accelerate the development and adoption of a fully open, shared software platform for all technology in the vehicle, from infotainment to autonomous driving.

Supported by more than 150 members, including 10 automakers, the AGL Unified Code Base (UCB) is a shared software platform that serves as the de facto industry standard for infotainment, telematics, and instrument cluster applications. Sharing a single software platform across the industry reduces fragmentation and accelerates time-to-market by encouraging the growth of a global ecosystem of developers and application providers that can build a product once and have it work for multiple automakers.

New Member Quotes:

IndyKite
“IndyKite is building the identity layer for Web 3.0, with products that securely manage human, IoT, and machine identity. Based on open source standards, IndyKite’s identity platform leverages machine learning and data graphs to deliver context-aware authorization, dynamic policy decisions, computer vision and edge security, built on a knowledge graph data model,” said Lasse Andresen, Founder and CEO of IndyKite. “We are excited to join AGL and connect and collaborate with the community to build identity services for the next generation of automotive and transport software solutions.”

Marelli
“MARELLI is one of the world’s leading global independent suppliers to the automotive sector. Our mission is to transform the future of mobility through working with customers and partners to create a safer, greener and better-connected world,” said Yannick Hoyau, CTO, Electronic Systems, Marelli Corporation. “One way to achieve our mission is collaboration to further upgrade various automotive systems. Operating systems are becoming increasingly important for vehicles to manage complex vehicle systems. Under these circumstances, we believe that AGL will become one of the standard operating systems in the automotive industry in the near future. We are confident that the wealth of expertise and experience that MARELLI has accumulated in the automotive industry will surely contribute to the further development of AGL.”

Red Hat
“Red Hat is looking forward to working alongside AGL as we bring our open source, Linux-based expertise to the automotive software ecosystem,” said Francis Chow, Vice President, Red Hat In-Vehicle OS. “If we, as a community, set our sights on delivering a safe, reliable and flexible foundation for software-defined vehicles, automakers will be able to focus on open innovation – redefining the customer driving experience.”

###

About Automotive Grade Linux (AGL)

Automotive Grade Linux is a collaborative open source project that is bringing together automakers, suppliers and technology companies to accelerate the development and adoption of a fully open software stack for the connected car. With Linux at its core, AGL is developing an open platform from the ground up that can serve as the de facto industry standard to enable rapid development of new features and technologies. Although initially focused on In-Vehicle-Infotainment (IVI), AGL is the only organization planning to address all software in the vehicle, including instrument cluster, heads up display, telematics, advanced driver assistance systems (ADAS) and autonomous driving. The AGL platform is available to all, and anyone can participate in its development. Automotive Grade Linux is hosted at the Linux Foundation. Learn more at automotivelinux.org.

In a new case study released by Linux Foundation Research, in collaboration with the Academy Software Foundation, entitled Open Source in Entertainment: How the Academy Software Foundation Creates Shared Value, we learn a compelling story of how open technology and the people who create visual effects (VFX) for motion pictures transformed a highly competitive industry.


The Academy Software Foundation (ASWF) was formed as an entertainment industry collaboration with the Academy of Motion Picture Arts & Sciences, the organization behind the Academy Awards (aka the Oscars). ASWF has been steadily releasing software projects contributed since its inception in 2018. Four projects are fully adopted, and six are in incubation. 

Adopted Projects

  • OpenVDB is an industry-standard library for manipulating sparse dynamic volumes used by visual effects studios to create realistic volumetric images such as water/liquid simulations and environmental effects like clouds and ice. 
  • OpenColorIO is an industry standard for consistent color management across VFX and animation pipelines used on hundreds of feature film productions. It touches nearly every pixel of every visual effects frame in most major motion pictures. 
  • OpenEXR is a standard HDR image file format for high-quality image processing and storage, one of the foundational technologies in computer imaging. 
  • OpenCue is an open source render management system used to break down complex jobs into individual tasks. 

Incubating Projects

  • OpenTimelineIO is an Open Source application programming interface and interchange format for editorial timeline information.
  • MaterialX is an open standard for exchanging rich material and look-development content across applications and renderers. 
  • Rez is an open source, cross-platform package manager that creates standalone configured environments for third-party and proprietary digital content creation software. 
  • DPEL is the Digital Production Example Library, which are digital sample assets that content creators can use for instructional purposes 
  • RawtoACES  is a software package that converts digital camera RAW files to ACES container files containing image data encoded according to the Academy Color Encoding Specification (ACES) 

The entertainment industry now has a home, process, and governance structure to manage open source projects essential to movie, television, and gaming production. Any new project can be proposed, and projects are managed according to a project lifecycle policy that provides various requirements and project benefits. Many ASWF projects have been foundational to creating visual effects and major motion pictures in their entirety. These elements continue to thrill audiences around the world.

The ASWF has been steadily releasing new software projects since its inception in 2018.

In addition to hosting technologies for the entertainment industry, the ASWF provides a neutral forum to coordinate open source project efforts, a common build and test infrastructure, open governance, more consistent open source licensing, and a clear path to participation for individuals and organizations wanting to advance the open source ecosystem for the motion picture industry. 

In doing so, the ASWF has brought together leading studios such as DreamWorks Animation, Sony Pictures Imageworks, Walt Disney Studios (including Pixar, LucasFilm, Industrial Light & Magic, Blue Sky Studios), Warner Bros., DNEG, Netflix, and technology vendors that support the film and gaming industries. 

Open Source collaboration in the entertainment industry was not always such a pretty picture

Circa 2014, the motion picture industry faced fragmented software infrastructure issues, with proprietary solutions not based on open source software or running on open source operating systems. These platforms were also not providing the innovation needed to create the landmark films and television programs we enjoy today. So it necessitated that each VFX and film studio build their own tools.

The studios had a core desire to move from their closed systems to more open ones like Linux. However, the motion picture industry’s challenges were not about accepting open source software but about getting the industry ecosystem to participate and collaborate in open environments. 

As we learn in the case study, at visual effects studios such as SONY Pictures and ILM, there were no common build systems outside any company’s networks, so it became increasingly difficult to figure out the proper instructions to build the open source software that any industry contributor had released. 

It was challenging to align dependencies and versions, leading to “versionitis” as projects required different versions of dependencies. Additionally, when maintainers left a company that “owned the project,” the codebase languished – such was the case with SONY DreamWorks’ OpenColorIO and ILM’s OpenEXR software, as detailed in the report.

As a result, studios were reluctant to take dependence on other companies’ projects and even more unwilling to contribute their intellectual property back to another company’s project. Add in a layer of one-sided contribution agreements, modifications to standard open source licenses, and other legal impediments. It was clear the status quo could not scale to meet the industry’s growing needs. 

The entertainment industry’s open source ecosystem depends on its people

As detailed in the report, the Academy and Linux Foundation spent nearly two years working with industry stakeholders to build a better, collaborative solution, resulting in the ASWF and its associated projects. None of the success that ASWF now enjoys would have been possible without the engineers, the software developers, and the filmmakers that support the underlying ecosystem. And participating in this ecosystem has tangible benefits for the contributors.

ASWF has also become a focal point for driving new interest in software development in the motion picture industry and recognizing the contributions of its community members thanks to the “Behind the Screens” interview series featuring over two dozen software developers in the industry, along with the launch of a Diversity and Inclusion working group to raise the profile of underrepresented people in these roles.

While the ASWF has made great strides since its inception in 2018, it is still a young organization but has found its place in the industry. Diversity and Inclusion initiatives are leading the way towards educating the entertainment industry to help them attract more diversity within its ranks. New efforts underway, such as DPEL (formerly Open Asset Repository), will provide sample content to breed and help new aspiring content creators learn the trade.

Why is this research so valuable? We’ve seen related examples in telecommunications, energy, automotive, and public health, where many of these projects started as individual efforts looking for a neutral home at the Linux Foundation. Over time, these communities of competitive contributors found it beneficial to collaborate. 

Although the entertainment industry has unique requirements for its vertical applications, the story behind the creation of the ASWF can serve as a “roadmap” for leaders in other industries to get a win-win by shared investment and collaboration in open technologies. Open source in entertainment is another example of open source value creation. Read the full report HERE.

DENT 2.0

The DENT project is an open source network operating system utilizing the Linux Kernel, Switchdev, and other Linux based projects, hosted under the Linux Foundation. The project has announced DENT 2.0 is available for immediate download

The “Beeblebrox” release adds key features utilized by distributed enterprises in retail and remote facilities, providing a secure and scalable Linux-based Network Operating System (NOS) for disaggregated switches adaptable to edge deployment. This means DENT provides a smaller, more lightweight NOS for use at the small, remote edges of enterprise networks.

DENT 2.0 adds secure scaling with Internet Protocol version 6 (IPv6) and Network Address Translation (NAT) to support a broader community of enterprise customers. It also adds Power over Ethernet (PoE) control to allow remote switching, monitoring, and shutting down. Connectivity of IoT, Point of Sale (POS), and other devices is highly valuable to retail storefronts, early adopters of DENT. DENT 2.0 also adds traffic policing, helping mitigate attack situations that overload the CPU. 

“DENT has made great strides this past year and with its edge and native Linux approach, with a rich feature set for distributed enterprises like retail or remote facilities. DENT continues to expand into new use cases and welcomes community input with an open technical community, under the Linux Foundation,” said Arpit Joshipura, GM of Networking & Edge at The Linux Foundation.

DENT 2.0 Main Features to enable secure and scalable development

  • Secure scaling with IPv6 and NAT to appeal to a broader community of SME customers
  • PoE control to allow remote switching, monitoring, and shutting down
  • Rate limiting to protect against broadcast storms, creating a stronger OS under erroneous BUM (Broadcast, Unicast, Multicast) traffic

DENT enables enterprises to transition to disaggregated network switches and use cases available with the distributed enterprise and edge networking. The open source NOS provides key technology leverage in retail, a sector that is leading innovation in digital transformation. The Amazon public showcase of DENT hardware at re:Invent in November 2021 reached 20,000+ attendees.

“This new release of DENT 2.0 adds critical updates focused on smaller enterprise needs. This was the goal of DENT all along, and I would like to thank our members and the wider community for this broad, concerted effort to move DENT significantly forward,” said Steven Noble, DENT Technical Steering Committee Chair. “It’s not easy building a flexible, accessible network OS, and this is why I’m proud of all the effort and coordination by so many talented individuals. If you are looking for an open source disaggregated network OS, now is great timing for looking at DENT.”

Retail stores, warehousing, remote locations, enterprise, and Small and Mid-Size Enterprises are all ideal environments for DENT deployment. Wiring closets in many facilities are small. Staff expertise may be limited, and branch-office switches from leading suppliers can require costly contracts. DENT is easily deployed on white-box hardware in small spaces. It can be set up to support dozens of wireless access points and IoT sensors, creating a manageable network to track inventory, monitor shelf real estate, scan customer activity, and perform automated checkouts.

DENT premier members include Amazon, Delta Electronics Inc, Edgecore Networks, and Marvell. Important contributions to the DENT project have come from NVIDIA, Keysight Technologies, and Sartura.

“Delta has built complete white box networking platforms based on DENT technology, helping drive a disaggregation model in edge that offers cost and flexibility benefits to customers looking for OEM solutions,” said Charlie Wu, Vice President, Solution Center at Delta Networks. “The deployment of our 1G and 10G Ethernet switch boxes with Marvell’s Prestera® devices and the DENT OS in real world applications demonstrates the power of open source to accelerate technology innovation in networking.” 

“Edgecore Networks, as the premier member of DENT, is pleased to see the groundbreaking second release of DENT 2.0, enabling DENT community members to use the DENT’s simplified abstracts, APIs, drivers, to lessen development and deployment overhead,” said Taskin Ucpinar, Senior Director of SW Development. “This innovative product development approach enables the community to build robust solutions with minimal effort and immediately help System Integrators deploy a networking solution to remote campuses and retail stores.”

“As the chairing company for DENT Test Working Group, Keysight has partnered with the open-source community to host the system integration test bed in Keysight labs,” said Dean Lee, Senior Director Cloud Solution Team. “Being a neutral test vendor, we have worked with the community to harden the DENT NOS in multi-vendor interoperability, performance, and resiliency. We are delighted to contribute to the success and wide adoption of DENT.”

“Marvell is accelerating the build-out of Ethernet switching infrastructure in emerging edge and borderless enterprise applications, and DENT is a key component to our offerings,” said Guy Azrad, Senior Vice President and General Manager, Switch Business Unit at Marvell. “With DENT incorporated on our Prestera® switch platforms, we are currently enabling retailers to transform physical stores to smart retail connected environments that benefit consumers through easy and efficient in-store experiences.”

Download and test DENT 2.0: https://github.com/dentproject/dentOS

Additional DENT Resources

OSPOCon with Austin skyline in background

Share and learn by speaking at OSPOCon, joining Work Day activities, and more opportunities from TODO

Do you engage in open source-related tasks within your organization? You know that collaboration is key. Here are three ways to engage and network with your open source peers and leverage your organization’s open source program! 

1) Speak at OSPOCon, the premier event for OSPOs

Aiming to provide continuous education and ease OSPO adoption across organizations, the TODO Group, in collaboration with the Linux Foundation, launches OSPOCon 2022 Call for Proposals. OSPOCon is the premier event for Open Source Program Offices to share information, solve problems, and learn how to build effective Open Source initiatives within organizations. 

Why consider submitting a proposal to speak at OSPOCon?

OSPOCon is a go-to place where those working in open source program offices (or similar initiatives) in organizations can:

  • Share best practices, tooling, and lessons learned
  • Learn the newest OSPO trends
  • Connect and learn from the wide diversity of open source professionals’ visions
  • Take part in real-time discussions and give to get feedback from the community

Overall, people can come together to learn and share best practices, experiences, and tools to overcome OSPO challenges and similar open source initiatives.

OSPOCon NA and Europe are in-person and virtual events that are part of Open Source Summit conference umbrella. To submit a proposal  via the OSSummit CFP (people will also get access to all the other events in the Open Source Summit collection).

Please remember the CFP submissions deadlines for each of the events. We hope to see you in the upcoming OSPOCon series!

2) Contribute to OSPO resources with the broader community in the new TODO Work Day Activities

TODO comprises individual community contributors and 70+ organizations with years of experience running open source programs. They all want to collaborate on practices, tools, and other ways to run successful and effective open source projects and programs. We have a wide range of ongoing OSPO initiatives where everyone (from the most seasoned OSPOers to students) can participate and become a contributor.

Why consider attending the next Work Day meeting?

A good practice to keep learning from OSPOs is to share knowledge and be inspired by other community participants that run open source initiatives when working on common tooling and resources. 

TODO organizes Work Day activity monthly meetings to ease community participation and work together with other OSPOers and open source experts on the various issues and PRs in the TODO Group GitHub organization.

Work Days have even a handful of things sorted by TODO project contribution level that we expect people to work during these meetings.

Learn more in the dedicated repo and review the upcoming meeting dates:

  • Wednesday, March 9, 2022, at 16:30 PM UTC
  • Monday, March 14, 2022, at 10:00 AM UTC

3) Study and discuss the status of OSPOs with OSPOlogy and TODO Sync calls

The OSPOlogy repo provides continuous OSPO learning and discussions with other OSPOers thanks to the OSPOlogy monthly community meetings, TODO Sync calls, and OSPO Forum.

Bonus: Resources for practical OSPO implementation

We went through three popular OSPO networking spaces where people can engage with the different professionals involved in open source program offices or similar open source initiatives within organizations. 

The good news is that TODO Group goes far beyond a place to connect with other OSPOers. This group also drives open source education and adoption powered by course materials, research studies, and resources created by experienced professionals to keep learning about OSPOs, anytime.

Here is a list of the most popular resources that can help people find inspiration by the vision of open source professionals and guidance.

  • [NEW]  The Evolution of the Open Source Program Office Study: provides a set of patterns and directions, as well as a checklist, to help implement an OSPO or an open source initiative within corporate environments. This includes an OSPO maturity model, practical implementation from noted OSPO programs across regions and sectors, and a handful of broad OSPO archetypes (or personas), which drive differentiation in OSPO behavior
  • TODO Guides: A collection of best practices from the leading companies engaged in open source development aims to help organizations successfully implement and run an open source program office.
  • OSPO Survey:  The TODO Group is committed to running an annual survey of the status of Open Source Program Offices and sharing the results and data with the wider community. People can find the open data and previous results at Linux Foundation Research
  • OSPONews: Never miss a thing of the newest OSPO trends! This is the monthly newsletter to stay up to date on Open Source Program Office (OSPO) trends.

TODO Group is a great place to begin and advance in the OSPO journey. The open source community is always welcome to be part of TODO. Welcome to the OSPOverse!

A wide range of open source topics essential for OSPO related activities occurred in 2021, featured by OS experts coming from matured OSPOs like Bloomberg or RIT and communities behind open source standards like OpenChain or CHAOSS.

The TODO Group has been paving the OSPO path over a decade of change and is now composed of a worldwide community of open source professionals working in collaboration to drive Open Source Initiatives to the next level. 

The TODO Group Member Landscape

One of the many initiatives that the TODO Group has been working on since last August has been OSPOLogy. With OSPOLogy, the TODO Group aims to ease the access to more organizations across sectors to understand and adopt OSPOs by open and transparent networking: engaging with open source leaders through real-time conversations. 

“In OSPOLogy, we have have the participation of experienced OSPO leaders like Bloomberg, Microsoft or SAP, widely adopted project/Initiatives such as OpenChain, CHAOSS or SPDX, and industry open source specialists like LF Energy or FINOS. There is a huge diversity of folks in the open source ecosystem that help people and organizations to improve their Open Source Programs, their OSPO management skills, or advance in their OSPO careers. Thus, after listening to the community demands, we decided to offer a space with dedicated resources to make these connections happen, under an open governance model designed to encourage other organizations and communities to contribute.”

AJ – OSPO Program Manager at TODO Group

What has OSPOlogy accomplished so far?

Within OSPOlogy 2021 series, we had insightful discussions coming from five different OSPO topics:

For more information, please watch the video replays on our OSPOlogy YouTube channel here

The format is pretty simple: OSPOlogy kicks off the meetings with the OSPO news happening worldwide during that month and moves to the topic of the day where featured guests introduce a topic relevant to OSPO and ways to set up open source initiatives. These two sections are recorded and published within the LF Community platform and the new OSPOlogy youtube channel.

Once the presentation finishes, we stop the recording and move to real-time conversations and Q&A section under Chatham house rules in order to keep a safe environment for the community to freely share their opinions and issues.

“One of the biggest challenges when preparing the 2021 agenda was to get used to the new platform used to host these meetings and find contributors to kick off the initiative. We keep improving the quality and experience of these meetings every month and thanks to the feedback received by the community, building new stuff for 2022”

AJ – OSPO Program Manager at TODO Group

TODO Mission: build the next OSPOlogy 2022 series together

The TODO Group gives big importance to neutrality. That’s why this project (same as the other TODO projects) is under an open governance model, to allow people from other organizations and peers across sectors to freely contribute and grow this initiative together.

OSPOlogy  has a planning doc, governance guidelines, and a topic pool agenda to:

  • Propose new topics
  • Offer to be a moderator
  • Become speaker

https://github.com/todogroup/ospology/tree/main/meetings.

“During the past months, we have been reaching out to other communities like FINOS, LF Energy, OpenChain, SPDX, or CHAOSS. These projects have become of vital importance to many OSPO activities (either for specific activities, such as managing Open Source Compliance & ISO Standards, measuring the impact of relevant open source projects or helping to overcome entry barriers for more traditional sectors, like finance or energy industry)” 

OSPOlogy, along with the TODO Associates program, aims to bring together all these projects to introduce them to the OSPO community and drive insightful discussions. These are some of the topics proposed by the community for 2022:

  • How to start an OSPOs within the Energy sector
  • How to start an OSPOs within the Finance sector
  • Measuring the impact of the open source projects that matters to your organization
  • Open Source Compliance best practices in the lens of an OSPO

OSPOlogy is not just limited to LF projects and the TODO Community. Outside initiatives, foundations, or vendors that work closely with OSPOs and help the OSPO movement are also welcome to join.

We have just created a CFP form so people can easily add their OSPO topics for upcoming OSPOlogy sessions:

https://github.com/todogroup/ospology/blob/main/.github/ISSUE_TEMPLATE/call-for-papers.yml

In order to propose a topic, interested folks just need to open an issue using the call for papers GitHub form.

The TODO Group’s journey: Paving the OSPO path over a decade of change

Significant advancements and community shifts have occurred since (the year when TODO Group was formed) in the open source ecosystem and the way organizations advance in their open source journey. By that time, most of the OSPOs were gathered in the bay area and led by software companies, requesting to share limited information due to the uncertainty across this industry. 

OSPO Maturity Levels

However, this early version of TODO is far behind what it  (and OSPOs) represent in the present day.

With digital transformation forcing all organizations to be open source forward and OSPOs adopted by multiple sectors, the TODO Group is composed of a worldwide community of open source professionals working in collaboration to drive Open Source Initiatives to the next level.

It is well known that the TODO group members are also OSPO mentors and advocates who have been working in the open source industry for years.

At TODO group, we know the huge value these experienced OSPO leaders can bring to the community since they can help to pave the path for the new generation of OSPOs, cultivating the open source ecosystem. Two main challenges mark 2022:

  1. Provide Structure and Guidance within the OSPO Industry based on the experience of Mature OSPO professionals across sectors and stages.
  2. Collaborate with other communities to enhance this guidance

New OSPO challenges are coming, and new TODO milestones and initiatives are taking shape to adapt to help the OSPO movement succeed across sectors. You will hear from TODO 2022 strategic goals and direction news very soon!